Kept on with my new (new new) Rockband 2 game, too - the games are tied to psn id + console, so as we've had to replace our console a couple of times I've had to start over with a new game each time. I'm going for a depth rather than breadth strategy this time - just trying to open the whole thing up as much as I can before going back to fill in the other gigs. Got as far as getting Roadies now and it's starting to get more of a stretch - still all songs I can do, just might flail at them a bit more than I'd like. At some point I'll have to drop it down to hard to open stuff up, but I think I don't need to do that till the very top tier of songs. Possibly. The dynamic is different when there's more people in the band - coz you can fail out twice before disaster, so only one of the two of us needs to be able to play it well enough to finish ;) And I've not tried the later songs solo (I'd mostly done a breadth first approach for my singleplayer game before).
Lego Rockband with J yesterday - played the Rock Marathon set, 15 random songs. Which is quite random now we've got the DLC in it. When it started us off with Rio (by Duran Duran) we thought it was a bad sign, but there were only 2 or 3 tracks where we just flapped our way to the end rather than play it ;) The fail mechanism in L:RB makes it more approachable though, it's impossible to actually totally fail a track as far as I can see, you get to try & fail & try & fail over & over till you get to the end of the music. I think today we do the Endless Setlist (which does end, it's 30 random tracks).
And of course I played some l4d too. Friday me & alt had another go at No More Industries, but Friday night is beer night, so we didn't get any further than we'd got on Thursday before we ran out of time in the evening. Fun game tho, and I finally got the crown a witch award \o/ *dances round the room* Made my evening, that did :D And last night we tried some map dnky had found that was based on some bit of one of the resident evil games (mm, vague much? I can't remember the name off the top of my head, nor which resi game it was as I've not played any of them). It was kinda different - single map, but bits were blocked off till you found a "thing" and used it to trigger a trigger point. Bit more puzzley, and quite fun for a change. Well, I thought so, anyway. Doubt we'll play it again tho, was a bit frustrating with no spawn rooms & alt was distinctly Unimpressed and apathetic about it.