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10 September 2001 @ 01:09 pm
Icewind Dale  
Started Icewind Dale again last night, coz I thought I might do a little better second time round - the lack of online presence showed that I did :) This time I made a party that was a little more fighter oriented: human fighter, human paladin, half-elf mage/thief, human cleric, human ranger and dwarf fighter. Mage/thief combined coz I so cba with watching two of them die all the time, and the spell she's got memorised is 'armour'. I got past the prologue this time - but will need to go back a couple of saves from where I got to coz the beasties in the Vale of Shadows are kicking my ass. So all in all a much better afternoon/evening than last time I tried to play it. I'm a little worried I'll be a bit short of spell-casters later - anyone reckon that'll be a problem? I can start again happily at this stage, but I'll be a little pissed off to have to go back to the beginning later on. Though I suppose I can always dual-class one of the fighter types.
 
 
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mrisley on September 10th, 2001 06:09 am (UTC)
Dual classing your Human fighter sounds like a good plan. You go up levels pretty fast in this game, so you can quickly catch the mage part up to the rest. Plus, starting as a fighter lets you assign more prof. slots to the weapons you'll want to use later. If you assign a prof to sling as a fighter, then you can assign another as a mage. This gives you dual prof, which you can't normally get as a mage. I'd at least get him/her to level 3 so you get that extra prof and build up a good HP base before switching him/her over. I actually had a similar problem in BG I where I wanted to change a char part way in. I downloaded GateKeeper to hack the char, rather than start over. I also read they made a DaleKeeper for Icewind. You can use it to tweak your char. You could also use it to seriously cheat in the game, but I don't think that would be much fun.
mrisley on September 10th, 2001 06:33 am (UTC)
Thinking about it, what weapon distribution do you have? Rather than dual classing into a mage, your extra fighter may be more helpful taking the heat off your other fighters by providing another ranged attack. I usually keep three people on mele and three on ranged to provide "cover" as your main fighters are still trying to get to the fight. Your use of arrows/slings/darts/throwing axes before the enemy get's close enough to attack or to help pick off enemy archers, can go a long way to determining victory.
Margaretpling on September 10th, 2001 12:33 pm (UTC)
My mage/theif uses a bow, the cleric mostly a sling (though she has a flail too), the dwarf fighter has axes (not throwing) and hammers and such, the ranger has a bow and a sword (better with bow, iirc), the paladin has swords (big swords) and the human fighter has a bow and swords (better with swords). So I have either half and half, or more range weapons.
Andrewsagima on September 10th, 2001 06:16 am (UTC)
If they can cast Magic missile, haste, fireball, improved invisiblilty, hope and perhaps a monster summoning spell they'll be fine - as i said before my two fighters (a ranger and a fighter) killed something close to 80% of everything i came accross with only the above-mentioned spells for aid.