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04 December 2001 @ 10:08 pm
Hooked another one ...  
Sunday J decided to see how he liked these civ-type games that I keep playing ... so he had a little play with the Alpha Centauri demo we have, and thought it wasn't too bad ... then suggested that we have a go at a multiplayer game of FreeCiv.

And thus the remainder of Sunday vanished into a blackhole somewhere ;)

And this evening has gone in much the same fashion. As J is newer to the game I've got a little more time between turns (freeciv lets all the human players take their turn at once, so you only wait while someone takes longer to make a turn than yourself), so I thought I'd update briefly.

But I've nothing interesting to tell you all about, so this'll have to do instead ;)
Current Mood: cheerfulcheerful
Current Music: Porcupine Tree "The Sky Moves Sideways"
jaqjaq on December 4th, 2001 02:45 pm (UTC)
I was meaning to give Freeciv a go (since it's free ;-) Is it easy to learn?
Margaretpling on December 4th, 2001 02:56 pm (UTC)
Think so - J's picked it up pretty quickly.

It's better multiplayer than single player - coz you can't negotiate with the AIs so you're always at war with them, which makes it a little less fun (for me anyway).

J was talking about maybe running a server on albatross though ...
Dai Akustipe on December 4th, 2001 04:31 pm (UTC)
Concurrent turns I think would be very nice. We tried a four player game of networked CivII and you really needed a book to read after it got going and turns started taking forever.
Chezziechezzie on December 12th, 2001 04:08 pm (UTC)
Concurrent turns
Can't you force a timelimit on turns...?

Or am I mad

Dai Aku: halstipe on December 12th, 2001 06:39 pm (UTC)
Re: Concurrent turns
I'm not sure if the game natively supported it or not, but it wasn't really a problem of people taking their sweet time and dallying while trying to decide what to do. A single turn in Civ just takes a long time by it's nature once you've got fifteen cities to look after and who knows how many units :/